Work
Onesta is a Flask application that was birthed at HackNYU 2019 by five individuals. Onesta scans a product's barcode and returns the name, brand and ingredients of the product. I used JavaScript library QuaggaJS and a mode function to read the product's barcode from a webcam/phone camera. Given the product's barcode, I called the Nutritionix API and extracted the wanted data, ultimately displaying the results in HTML.
Zootopia was made by 4 high school kids (including myself) in order to apply skills learned in computer science class. Zootopia, loosely based on the famous animated film, is a text adventure game where Sterny the Squirrel travels the world of Zootopia to find his stolen goods. As Sterny travels across all the burrows of Zootopia, he gives the user a list of suspects, in which the user must guess who the bandit is. If the user guesses the bandit correctly, they retrieve a golden acorn (revealed at end). The purpose of the game is to collect all of Sterny's stolen golden acorns.
The code for this game included classes such as Location for each burrow, Map for mapping of locations (in terms of order), Player for characters in the game, Suspect for suspected bandits, and a Game Engine to control flow of game.
A Filtered Generation (AFG) was a project created during my internship at CATCH NYC in 2016. I had previosly held an internship where I did some coding work, but CATCH NYC was the first place where I worked with non-coders to creating a website (a small coding project). I collaborated with three design interns to create a responsive landing page, showcasing research done on millenials.
Skills: Cross-functional communication, collaboration, problem solving, being resourceful
FoodCAD is a smaller project created as a part of the Digital Food research project team in the Creative Machine Lab at Columbia University. FoodCAD is a CAD program intended to be used with the Digital Food team's custom-built food printer, a printer that 3D prints edible materials. FoodCAD allows users to be able to create edible 3D models. It is supposed to provide users with a user-friendly user-interface that shows the true representation of the models they are creating.
During a MAKECU Hackathon, I teamed up with three participants to optimize a trash can. Using an Arduino and Myo Gesture Control Armband, we were able to move a trash can in different directions with simple hand gestures.
I Opt Trash (IOT) came about after having spent several hours on attempting to solve another problem. Initially, we wanted to create a Code Anywhere Virtual Reality application using the Oculus Rift. The user would be able to transport anywhere in the world and code on a virtual keyboard. Unfortunately, the Oculus Rift required a heavy machine to work on and the hackathon sponsors did not have the right equiptment. After spending a few hours trying to get that to work, we decided to change our project. After only a few hours of work, we grew tired. We thought, what's a problem we can solve? It doesn't have to be big but should allow people to be more lazy (lol!). While joking about this, we saw that our table was being filled with more trash by the minute. We thought, "What if we could make the garbage can move towards us so that we don't have to get up to throw it away?!" Thus, I Opt Trash (IOT) came along.
We won the Judge's Choice Award out of more than 10 other groups.